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Zero time dilemma
Zero time dilemma










Some players may prefer the linear story progression, I enjoyed building the flowchart up with my fragments and filling in the grids it was something fresh from a visual novel.Īfter your party awakens from their drug induced state, it’s now your turn to interact with the game and seek a way out of one of the many puzzle rooms that you’ve been locked in. This randomizes the difficulty-curve and your first fragment, like mine, may contain one of the harder puzzle rooms you have to complete. Due to Zero’s memory erasing drug that the characters are injected with every 90 minutes, the story is no longer told in a linear flowchart of decisions, but in multiple memory fragments that the player can experience in any order they desire as they get unlocked.

zero time dilemma

The cast has become split into teams of three and you are in control of their captains, Carlos, Q and Diana.












Zero time dilemma